Submission #62150


ソースコード

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#include "bits/stdc++.h"
#pragma GCC optimize("Ofast")
// Begin Headelr {{{
using namespace std;
#ifndef DEBUG
#define dump(...)
#endif
#define all(x) x.begin(), x.end()
#define rep(i, b, e) for (intmax_t i = (b), i##_limit = (e); i < i##_limit; ++i)
#define reps(i, b, e) for (intmax_t i = (b), i##_limit = (e); i <= i##_limit; ++i)
#define repr(i, b, e) for (intmax_t i = (b), i##_limit = (e); i >= i##_limit; --i)
#define var(Type, ...) Type __VA_ARGS__; input(__VA_ARGS__)
constexpr size_t operator""_zu(unsigned long long value) { return value; };
constexpr intmax_t operator""_jd(unsigned long long value) { return value; };
constexpr uintmax_t operator""_ju(unsigned long long value) { return value; };
constexpr int INF = 0x3f3f3f3f;
constexpr intmax_t LINF = 0x3f3f3f3f3f3f3f3f_jd;
template <class T, class Compare = less<>>
using MaxHeap = priority_queue<T, vector<T>, Compare>;
template <class T, class Compare = greater<>>
using MinHeap = priority_queue<T, vector<T>, Compare>;
using imax = intmax_t;
using usize = size_t;
inline void input() {}
template <class Head, class... Tail>
inline void input(Head&& head, Tail&&... tail) {
cin >> head;
input(forward<Tail>(tail)...);
}
template <class T>
inline istream& operator>>(istream &is, vector<T> &vec) {
for (auto &e: vec) {
is >> e;
}
return is;
}
inline void output() { cout << "\n"; }
template <class Head, class... Tail>
inline void output(Head&& head, Tail&&... tail) {
cout << head;
if (sizeof...(tail)) {
cout << " ";
}
output(forward<Tail>(tail)...);
}
template <class T>
inline ostream& operator<<(ostream &os, const vector<T> &vec) {
static constexpr const char *delim[] = {" ", ""};
for (const auto &e: vec) {
os << e << delim[&e == &vec.back()];
}
return os;
}
template <class T>
inline vector<T> makeVector(const T &initValue, size_t sz) {
return vector<T>(sz, initValue);
}
template <class T, class... Args>
inline auto makeVector(const T &initValue, size_t sz, Args... args) {
return vector<decltype(makeVector<T>(initValue, args...))>(sz, makeVector<T>(initValue, args...));
}
template <class Func>
class FixPoint : Func {
public:
explicit constexpr FixPoint(Func&& f) noexcept : Func(forward<Func>(f)) {}
template <class... Args>
constexpr decltype(auto) operator()(Args&&... args) const {
return Func::operator()(*this, std::forward<Args>(args)...);
}
};
template <class Func>
static inline constexpr decltype(auto) makeFixPoint(Func&& f) noexcept {
return FixPoint<Func>{forward<Func>(f)};
}
template <class Container>
struct reverse_t {
Container &c;
reverse_t(Container &c) : c(c) {}
auto begin() { return c.rbegin(); }
auto end() { return c.rend(); }
};
template <class Container>
auto reversed(Container &c) {
return reverse_t<Container>(c);
}
template <class T>
inline bool chmax(T &a, const T &b) noexcept {
return b > a && (a = b, true);
}
template <class T>
inline bool chmin(T &a, const T &b) noexcept {
return b < a && (a = b, true);
}
template <class T>
inline T diff(const T &a, const T &b) noexcept {
return a < b ? b - a : a - b;
}
// }}} End Header
constexpr int dy[] = {0, 1, 0, -1, -1, 1, 1, -1};
constexpr int dx[] = {1, 0, -1, 0, 1, 1, -1, -1};
const auto inside = [](int y, int x, int H, int W) -> bool {
return (y >= 0 && x >= 0 && y < H && x < W);
};
// SegmentTree {{{
template <class Monoid>
struct SegmentTree {
using Func = function<Monoid(Monoid, Monoid)>;
const size_t sz;
const Func fn;
const Monoid unity;
vector<Monoid> seg;
SegmentTree(const size_t n, const Monoid &u, Func f)
: sz(1 << (__lg(n + 5) + 1)), fn(f), unity(u), seg(sz * 2, unity) {}
void set(size_t k, const Monoid &v) {
seg[k + sz] = v;
}
Monoid& operator[](size_t k) {
return seg[k + sz];
}
const Monoid& operator[](size_t k) const {
return seg[k + sz];
}
void build() {
for (size_t k = sz - 1; k > 0; --k) {
seg[k] = fn(seg[2 * k], seg[2 * k + 1]);
}
}
void update(size_t k, const Monoid &x) {
k += sz;
seg[k] = x;
while (k >>= 1) {
seg[k] = fn(seg[2 * k], seg[2 * k + 1]);
}
}
Monoid query(size_t a, size_t b) const {
Monoid L = unity, R = unity;
for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
if (a & 1) L = fn(L, seg[a++]);
if (b & 1) R = fn(seg[--b], R);
}
return fn(L, R);
}
};
// }}}
// Geometry {{{
const long double EPS = 1e-10;
const long double PI = acos(-1);
static const int CCW_COUNTER_CLOCKWISE = 1;
static const int CCW_CLOCKWISE = -1;
static const int CCW_ONLINE_BACK = 2;
static const int CCW_ONLINE_FRONT = -2;
static const int CCW_ON_SEGMENT = 0;
static const int ICC_SEPARATE = 4;
static const int ICC_CIRCUMSCRIBE = 3;
static const int ICC_INTERSECT = 2;
static const int ICC_INSCRIBE = 1;
static const int ICC_CONTAIN = 0;
struct Real {
long double x;
Real(long double x = 0) : x(x) {}
Real(const Real& rhs) { x = rhs.x; }
Real operator+(const Real& rhs) const { return Real(x + rhs.x); }
Real& operator+=(const Real& rhs) { return x += rhs.x, *this; }
Real operator-(const Real& rhs) const { return Real(x - rhs.x); }
Real& operator-=(const Real& rhs) { return x -= rhs.x, *this; }
Real operator*(const Real& rhs) const { return Real(x * rhs.x); }
Real& operator*=(const Real& rhs) { return x *= rhs.x, *this; }
Real operator/(const Real& rhs) const { return Real(x / rhs.x); }
Real& operator/=(const Real& rhs) { return x /= rhs.x, *this; }
Real operator-() const { return Real(-x); }
Real& operator++() { return ++x, *this; }
Real& operator--() { return --x, *this; }
Real operator++(int) { Real tmp(x); return ++x, tmp; }
Real operator--(int) { Real tmp(x); return --x, tmp; }
bool operator==(const Real& rhs) const { return fabs(x - rhs.x) < EPS; }
bool operator!=(const Real& rhs) const { return !(*this == rhs); }
bool operator<(const Real& rhs) const { return (*this == rhs) ? false : x < rhs.x; }
bool operator>(const Real& rhs) const { return (*this == rhs) ? false : x > rhs.x; }
bool operator<=(const Real& rhs) const { return (*this == rhs) ? true : x < rhs.x; }
bool operator>=(const Real& rhs) const { return (*this == rhs) ? true : x > rhs.x; }
template <class T> explicit operator T() const { return static_cast<T>(x); }
friend istream& operator>>(istream& is, Real& rhs) {
is >> rhs.x;
return is;
}
friend ostream& operator<<(ostream& os, const Real& rhs) {
os << rhs.x;
return os;
}
friend Real pow(const Real& n, const Real& p) { return pow(n.x, p.x); }
friend Real pow(Real n, intmax_t p) {
Real ret = 1;
for (; p > 0; p >>= 1) {
if (p & 1) ret *= n;
n *= n;
}
return ret;
}
friend Real abs(const Real& rhs) { return abs(rhs.x); }
friend Real sin(const Real& rhs) { return sin(rhs.x); }
friend Real cos(const Real& rhs) { return cos(rhs.x); }
friend Real tan(const Real& rhs) { return tan(rhs.x); }
friend Real asin(const Real& rhs) { return asin(rhs.x); }
friend Real acos(const Real& rhs) { return acos(rhs.x); }
friend Real atan(const Real& rhs) { return atan(rhs.x); }
friend Real atan2(const Real& lhs, const Real& rhs) { return atan2(lhs.x, rhs.x); }
friend Real sqrt(const Real& rhs) { return sqrt(rhs.x); }
friend Real ceil(const Real& rhs) { return ceil(rhs.x); }
friend Real floor(const Real& rhs) { return floor(rhs.x); }
friend Real round(const Real& rhs) { return round(rhs.x); }
};
using real_t = Real;
real_t operator""_r(long double value) { return value; };
struct Point {
real_t x, y;
Point(real_t x = 0, real_t y = 0) : x(x), y(y) {}
Point operator+(const Point& rhs) const { return Point(x + rhs.x, y + rhs.y); }
Point operator-(const Point& rhs) const { return Point(x - rhs.x, y - rhs.y); }
Point operator*(const real_t& rhs) const { return Point(x * rhs, y * rhs); }
Point operator/(const real_t& rhs) const { return Point(x / rhs, y / rhs); }
Point operator-() const { return Point(-x, -y); }
bool operator==(const Point& rhs) const { return x == rhs.x && y == rhs.y; }
bool operator!=(const Point& rhs) const { return !(*this == rhs); }
bool operator<(const Point& rhs) const { return (x == rhs.x) ? y < rhs.y : x < rhs.x; }
bool operator>(const Point& rhs) const { return (x == rhs.x) ? y > rhs.y : x > rhs.x; }
bool operator<=(const Point& rhs) const { return (*this == rhs) ? true : *this < rhs; }
bool operator>=(const Point& rhs) const { return (*this == rhs) ? true : *this > rhs; }
friend istream& operator>>(istream& is, Point& rhs) {
is >> rhs.x >> rhs.y;
return is;
}
friend ostream& operator<<(ostream& os, const Point& rhs) {
os << rhs.x << ' ' << rhs.y;
return os;
}
};
using Vector = Point;
using Polygon = vector<Point>;
real_t norm(const Vector& a) { return a.x * a.x + a.y * a.y; }
real_t len(const Vector& a) { return sqrt(norm(a)); }
real_t dot(const Vector& a, const Vector& b) { return a.x * b.x + a.y * b.y; }
real_t cross(const Vector& a, const Vector& b) { return a.x * b.y - a.y * b.x; }
struct Segment {
Point p1, p2;
Segment(Point p1 = Point(), Point p2 = Point()) : p1(p1), p2(p2) {}
bool operator==(const Segment& rhs) const { return p1 == rhs.p1 && p2 == rhs.p2; }
bool operator!=(const Segment& rhs) const { return !(*this == rhs); }
friend istream& operator>>(istream& is, Segment& rhs) {
is >> rhs.p1 >> rhs.p2;
return is;
}
friend ostream& operator<<(ostream& os, const Segment& rhs) {
os << rhs.p1 << ' ' << rhs.p2;
return os;
}
};
using Line = Segment;
struct Circle {
Point c;
real_t r;
Circle(Point c = Point(), real_t r = 0) : c(c), r(r) {}
bool operator==(const Circle& rhs) const { return c == rhs.c && r == rhs.r; }
bool operator!=(const Circle& rhs) const { return !(*this == rhs); }
friend istream& operator>>(istream& is, Circle& rhs) {
is >> rhs.c >> rhs.r;
return is;
}
friend ostream& operator<<(ostream& os, const Circle& rhs) {
os << rhs.c << rhs.r;
return os;
}
};
real_t len(const Segment& s) { return len(s.p1 - s.p2); }
bool isParallel(const Vector& a, const Vector& b) {
return cross(a, b) == 0.0_r;
}
bool isParallel(const Point& a1, const Point& a2, const Point& b1, const Point& b2) {
return isParallel(a1 - a2, b1 - b2);
}
bool isParallel(const Segment& s1, const Segment& s2) {
return isParallel(s1.p1, s1.p2, s2.p1, s2.p2);
}
bool isOrthogonal(const Vector& a, const Vector& b) {
return dot(a, b) == 0.0_r;
}
bool isOrthogonal(const Point& a1, const Point& a2, const Point& b1, const Point& b2) {
return isOrthogonal(a1 - a2, b1 - b2);
}
bool isOrthogonal(const Segment& s1, const Segment& s2) {
return isOrthogonal(s1.p1, s1.p2, s2.p1, s2.p2);
}
Point project(const Segment& s, const Point& p) {
const Vector base = s.p2 - s.p1;
const Vector hypo = p - s.p1;
const real_t r = dot(hypo, base) / norm(base);
return s.p1 + base * r;
}
Point reflect(const Segment& s, const Point& p) {
return p + (project(s, p) - p) * 2.0;
}
real_t arg(const Vector& p) {
return atan2(p.y, p.x);
}
Vector polar(real_t r, real_t ang) {
return Point(r * cos(ang), r * sin(ang));
}
int ccw(const Point& p0, const Point& p1, const Point& p2);
bool intersectSS(const Point& p1, const Point& p2, const Point& p3, const Point& p4);
bool intersectSS(const Segment& s1, const Segment& s2);
bool intersectSG(const Segment& s, const Polygon& g);
int intersectCC(Circle c1, Circle c2);
bool intersectLC(const Line& l, const Circle& c);
int intersectSC(const Segment& s, const Circle& c);
real_t getDistancePP(const Point& p1, const Point& p2);
real_t getDistanceLP(const Line& l, const Point& p);
real_t getDistanceSP(const Segment& s, const Point& p);
real_t getDistanceSS(const Segment& s1, const Segment& s2);
Point getcrossPointSS(const Segment& s1, const Segment& s2);
Point getcrossPointLL(const Line& l1, const Line& l2);
Polygon getcrossPointLC(const Line& l, const Circle& c);
Polygon getcrossPointSC(const Segment& s, const Circle& c);
Polygon getcrossPointCC(const Circle &c1, const Circle &c2);
bool isConvex(const Polygon& g);
int contains(const Polygon& g, const Point& p);
Polygon convexFull(Polygon g, bool ONSEG);
real_t area(const Polygon& g);
int ccw(const Point& p0, const Point& p1, const Point& p2) {
Vector a = p1 - p0;
Vector b = p2 - p0;
if (cross(a, b) > 0.0_r) return CCW_COUNTER_CLOCKWISE;
if (cross(a, b) < 0.0_r) return CCW_CLOCKWISE;
if (dot(a, b) < 0.0_r) return CCW_ONLINE_BACK;
if (norm(a) < norm(b)) return CCW_ONLINE_FRONT;
return CCW_ON_SEGMENT;
}
bool intersectSS(const Point& p1, const Point& p2, const Point& p3, const Point& p4) {
return ccw(p1, p2, p3) * ccw(p1, p2, p4) < 0 && ccw(p3, p4, p1) * ccw(p3, p4, p2) < 0;
}
bool intersectSS(const Segment& s1, const Segment& s2) {
return intersectSS(s1.p1, s1.p2, s2.p1, s2.p2);
}
bool intersectSG(const Segment& s, const Polygon& g) {
const size_t N = g.size();
for (size_t i = 0; i < N; ++i) {
if (intersectSS(Segment(g[i], g[(i + 1) % N]), s)) return true;
}
return false;
}
int intersectCC(Circle c1, Circle c2) {
if (c1.r < c2.r) swap(c1, c2);
const real_t d = len(c1.c - c2.c);
const real_t r = c1.r + c2.r;
if (d == r) return ICC_CIRCUMSCRIBE;
if (d > r) return ICC_SEPARATE;
if (d + c2.r == c1.r) return ICC_INSCRIBE;
if (d + c2.r < c1.r) return ICC_CONTAIN;
return ICC_INTERSECT;
}
bool intersectLC(const Line& l, const Circle& c) {
return getDistanceSP(l, c.c) <= c.r;
}
int intersectSC(const Segment& s, const Circle& c) {
const Point h = project(s, c.c);
if (norm(h - c.c) - c.r * c.r > 0.0_r) return 0;
const real_t d1 = getDistancePP(c.c, s.p1);
const real_t d2 = getDistancePP(c.c, s.p2);
if (d1 < c.r && d2 < c.r) return 0;
if ((d1 < c.r && d2 > c.r) || (d1 > c.r && d2 < c.r)) return 1;
if (dot(s.p1 - h, s.p2 - h) < 0.0_r) return 2;
return 0;
}
real_t getDistancePP(const Point& p1, const Point& p2) {
return len(p2 - p1);
}
real_t getDistanceLP(const Line& l, const Point& p) {
return abs(cross(l.p2 - l.p1, p - l.p1) / len(l.p2 - l.p1));
}
real_t getDistanceSP(const Segment& s, const Point& p) {
if (dot(s.p2 - s.p1, p - s.p1) < 0.0_r) return getDistancePP(p, s.p1);
if (dot(s.p1 - s.p2, p - s.p2) < 0.0_r) return getDistancePP(p, s.p2);
return getDistanceLP(s, p);
}
real_t getDistanceSS(const Segment& s1, const Segment& s2) {
if (intersectSS(s1, s2)) return 0.0;
const real_t opt1 = getDistanceSP(s1, s2.p1);
const real_t opt2 = getDistanceSP(s1, s2.p2);
const real_t opt3 = getDistanceSP(s2, s1.p1);
const real_t opt4 = getDistanceSP(s2, s1.p2);
return min({opt1, opt2, opt3, opt4});
}
Point getcrossPointSS(const Segment& s1, const Segment& s2) {
Vector base = s2.p2 - s2.p1;
const real_t d1 = abs(cross(base, s1.p1 - s2.p1));
const real_t d2 = abs(cross(base, s1.p2 - s2.p1));
const real_t t = d1 / (d1 + d2);
return s1.p1 + (s1.p2 - s1.p1) * t;
}
Polygon getcrossPointLC(const Line& l, const Circle& c) {
Polygon ps;
const Point pr = project(l, c.c);
const Vector e = (l.p2 - l.p1) / len(l.p2 - l.p1);
if (getDistanceLP(l, c.c) == c.r) {
ps.emplace_back(pr);
return ps;
}
const real_t base = sqrt(c.r * c.r - norm(pr - c.c));
ps.emplace_back(pr + e * base);
ps.emplace_back(pr - e * base);
return ps;
}
Polygon getcrossPointSC(const Segment& s, const Circle& c) {
const Line l(s);
Polygon ret = getcrossPointLC(l, c);
if (intersectSC(s, c) == 2) return ret;
if (ret.size() > 1) {
if (dot(l.p1 - ret[0], l.p2 - ret[0]) > 0.0) swap(ret[0], ret[1]);
ret.pop_back();
}
return ret;
}
Polygon getcrossPointCC(const Circle& c1, const Circle& c2) {
Polygon p(2);
const real_t d = getDistancePP(c1.c, c2.c);
const real_t a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2.0_r * c1.r * d));
const real_t t = arg(c2.c - c1.c);
p[0] = c1.c + polar(c1.r, t + a);
p[1] = c1.c + polar(c1.r, t - a);
return p;
}
bool isConvex(const Polygon& g) {
const size_t N = g.size();
for (size_t i = 0; i < N; ++i) {
const int state = ccw(g[i], g[(i + 1) % N], g[(i + 2) % N]);
if (state == CCW_CLOCKWISE) return false;
}
return true;
}
// IN:2 ON:1 OUT:0
int contains(const Polygon& g, const Point& p) {
const size_t N = g.size();
bool valid = false;
for (size_t i = 0; i < N; ++i) {
Point a = g[i] - p, b = g[(i + 1) % N] - p;
if (abs(cross(a, b)) == 0.0_r && dot(a, b) <= 0.0_r) return 1;
if (a.y > b.y) swap(a, b);
if (a.y <= 0.0_r && 0.0_r < b.y && cross(a, b) > 0.0_r) valid ^= 1;
}
return (valid ? 2 : 0);
}
// Counter Clockwise
Polygon convexFull(Polygon g, bool ONSEG) {
Polygon u, l;
if (g.size() < 3) return g;
sort(g.begin(), g.end());
u.emplace_back(g[0]);
u.emplace_back(g[1]);
l.emplace_back(g[g.size() - 1]);
l.emplace_back(g[g.size() - 2]);
if (ONSEG) {
for (int i = 2; i < g.size(); ++i) {
for (int n = u.size(); n >= 2 && ccw(u[n - 2], u[n - 1], g[i]) == CCW_COUNTER_CLOCKWISE; --n) {
u.pop_back();
}
u.emplace_back(g[i]);
}
for (int i = g.size() - 3; i >= 0; --i) {
for (int n = l.size(); n >= 2 && ccw(l[n - 2], l[n - 1], g[i]) == CCW_COUNTER_CLOCKWISE; --n) {
l.pop_back();
}
l.emplace_back(g[i]);
}
} else {
for (int i = 2; i < g.size(); ++i) {
for (int n = u.size(); n >= 2 && ccw(u[n - 2], u[n - 1], g[i]) != CCW_CLOCKWISE; --n) {
u.pop_back();
}
u.emplace_back(g[i]);
}
for (int i = g.size() - 3; i >= 0; --i) {
for (int n = l.size(); n >= 2 && ccw(l[n - 2], l[n - 1], g[i]) != CCW_CLOCKWISE; --n) {
l.pop_back();
}
l.emplace_back(g[i]);
}
}
reverse(l.begin(), l.end());
for (int i = u.size() - 2; i >= 1; --i) l.emplace_back(u[i]);
return l;
}
real_t area(const Polygon& g) {
const size_t N = g.size();
real_t res = 0;
for (size_t i = 0; i < g.size(); ++i) {
res += cross(g[i], g[(i + 1) % N]) / 2.0;
}
return res;
}
// }}}
imax power(imax x, imax p) {
imax res = 1;
while (p > 0) {
if (p & 1) {
res *= x;
}
x *= x;
p >>= 1;
}
return res;
}
imax digitSum(imax y) {
imax res = 0;
while (y > 0) {
res += y % 10;
y /= 10;
}
return res;
}
const imax MOD = imax(1e9) + 7;
// ModInt {{{
template <intmax_t MOD>
class ModInt {
intmax_t value;
public:
inline ModInt(const ModInt& other) :
value(other.value)
{}
inline ModInt(const intmax_t& value = 0) {
if (value >= MOD) {
this->value = value % MOD;
} else if (value < 0) {
this->value = (value % MOD + MOD) % MOD;
} else {
this->value = value;
}
}
template <class T>
explicit inline operator T() const {
return static_cast<T>(value);
}
inline ModInt inverse() const {
return ModInt::pow(value, MOD - 2);
}
inline ModInt& operator+=(const ModInt& other) {
if ((value += other.value) >= MOD) value -= MOD;
return *this;
}
inline ModInt& operator-=(const ModInt& other) {
if ((value -= other.value) < 0) value += MOD;
return *this;
}
inline ModInt& operator*=(const ModInt& other) {
value = (value * other.value) % MOD;
return *this;
}
inline ModInt& operator/=(const ModInt& other) {
value = (value * other.inverse().value) % MOD;
return *this;
}
inline ModInt operator+(const ModInt& other) {
return ModInt(*this) += other;
}
inline ModInt operator-(const ModInt& other) {
return ModInt(*this) -= other;
}
inline ModInt operator*(const ModInt& other) {
return ModInt(*this) *= other;
}
inline ModInt operator/(const ModInt& other) {
return ModInt(*this) /= other;
}
inline ModInt& operator++() {
value = (value + 1) % MOD;
return *this;
}
inline ModInt& operator--() {
value = (value - 1 + MOD) % MOD;
return *this;
}
inline ModInt operator++(int) {
ModInt tmp(*this);
++*this;
return tmp;
}
inline ModInt operator--(int) {
ModInt tmp(*this);
--*this;
return tmp;
}
inline bool operator==(const ModInt& other) {
return value == other.value;
}
inline bool operator!=(const ModInt& other) {
return value != other.value;
}
friend ostream& operator<<(ostream &os, const ModInt& other) {
os << other.value;
return os;
}
friend istream& operator>>(istream &is, ModInt& other) {
is >> other.value;
other.value = (other.value % MOD + MOD) % MOD;
return is;
}
static constexpr inline ModInt pow(intmax_t n, intmax_t p) {
intmax_t ret = 1;
for (; p > 0; p >>= 1) {
if (p & 1) ret = (ret * n) % MOD;
n = (n * n) % MOD;
}
return ret;
}
};
using Mint = ModInt<MOD>;
// }}}
// Edge {{{
template <class Weight>
struct Edge {
size_t from, to;
Weight weight;
Edge() {}
Edge(size_t from, size_t to, Weight weight = 1) :
from(from), to(to), weight(weight)
{}
bool operator<(const Edge &rhs) const {
return weight < rhs.weight;
}
bool operator>(const Edge &rhs) const {
return weight > rhs.weight;
}
operator size_t() const {
return to;
}
};
// }}}
// Graph {{{
template <class Weight>
class Graph : public vector<vector<Edge<Weight>>> {
using graph = vector<vector<Edge<Weight>>>;
public:
Graph() {}
Graph(const size_t V) : graph(V) {}
void connect(size_t from, size_t to, Weight weight = 1) {
(*this)[from].emplace_back(from, to, weight);
}
friend ostream& operator<<(ostream &strm, const Graph &G) {
for (size_t v = 0; v < G.size(); ++v) {
strm << '[' << setw(2) << v << ']';
for (const auto &e: G[v]) {
strm << ' ' << setw(2) << e.to;
}
strm << '\n';
}
return strm;
}
};
// }}}
signed main() {
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
cout.setf(ios_base::fixed);
cout.precision(10);
var(int, a, b, c);
assert(-100 <= a && a <= 100);
assert(-100 <= b && b <= 100);
assert(-100 <= c && c <= 100);
assert(a != b && b != c && c != a);
output(max({diff(a, b), diff(b, c), diff(c, a)}));
return 0;
}

ステータス

項目 データ
問題 1341 - Maximum Distance
ユーザー名 syoribu
投稿日時 2020-08-14 09:37:12
言語 C++17
状態 Accepted
得点 100
ソースコード長 24204 Byte
最大実行時間 25 ms
最大メモリ使用量 700 KB

セット

セット 得点 Cases
1 ALL 100 / 100 *

テストケース

ファイル名 状態 実行時間 メモリ使用量 #
in01.txt AC 19 ms 600 KB
1
in02.txt AC 20 ms 424 KB
1
in03.txt AC 21 ms 512 KB
1
in04.txt AC 21 ms 468 KB
1
in05.txt AC 23 ms 552 KB
1
in06.txt AC 17 ms 504 KB
1
in07.txt AC 21 ms 460 KB
1
in08.txt AC 18 ms 548 KB
1
in09.txt AC 21 ms 500 KB
1
in10.txt AC 20 ms 460 KB
1
in11.txt AC 23 ms 540 KB
1
in12.txt AC 17 ms 628 KB
1
in13.txt AC 20 ms 580 KB
1
in14.txt AC 16 ms 660 KB
1
in15.txt AC 18 ms 620 KB
1
sample01.txt AC 18 ms 700 KB
1
sample02.txt AC 25 ms 660 KB
1